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Dr Nilufar Baghaei

Research Fellow
School of Computing, Electrical and Applied Technology
Location: Building 183, Room 3001

Publications

Francis, X., Sharifzadeh, H., Newton, A., Baghei, N., & Varastehpour, S. (2019). Feature Enhancement and Denoising of a Forensic Shoeprint Dataset for Tracking Wear-And-Tear Effects. IEEE INTERNATIONAL SYMPOSIUM ON SIGNAL PROCESSING AND INFORMATION TECHNOLOGY, Ajman, United Arab Emirates.

Varastehpour, S., Sharifzadeh, H., Ardekani, I., Baghaei, N., & Francis, X. (2019). An Adaptive Method for Vein Recognition Enhancement Using Deep Learning. IEEE INTERNATIONAL SYMPOSIUM ON SIGNAL PROCESSING AND INFORMATION TECHNOLOGY, Ajman, United Arab Emirates.

Barmada, B., & Baghaei, N. (2018). Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionals. Smart Learning Environments (Vol. 5(21)).

Reddy, L., & Baghaei, N. (2018). Improving Teacher Behaviour in Implementation of Positive Behaviour for Learning (PB4L) Pedagogy: Persuasion via Gamification. 13th International Conference on Persuasive Technology, Waterloo, Canada.

Barmada, B., & Baghaei, N. (2018). Persuading Industry professionals to Engage in Life-Long Learning. 13th International Conference on Persuasive Technology, Waterloo, Canada.

Nehring, N., & Baghaei, N. (2018). Persuading Students to Engage with Educational Content through Gamification. 13th International Conference on Persuasive Technology, Waterloo, Canada.

Jamil, N., Mirza, F., Naeem, A., & Baghaei, N. (2018). Extending an iterative orthogonal projection method towards least-squares solutions. Journal of Computational and Applied Mathematics (Vol. v(i)).

Nehring, N., Baghaei, N., & Dacey, S. (2018). Improving Students' Performace through Gamification: A User Study. B. McLaren, CSEDU 2018.
https://hdl.handle.net/10652/4332

Halim, I., Casey, J., & Baghaei, N. (2018). Designing a Virtual Reality Flight Simulator. 26th International Conference on Computers in Education (ICCE 2018).

Barmada, B., & Baghaei, N. (2017). Train-For-Life: On-Line Interactive Training for Industry Learners. Chen, W. International Conference on Computers in Education (ICCE'17), Christchurch, NZ.
https://hdl.handle.net/10652/4093

Reddy, L., Baghaei, N., Vermeulen, G., Hilton, C., & Steinhorn, G. (2017). Designing Mobile Applications for Positive Behaviour for Learning (PB4L) Pedagogy. Chen, W. International Conference on Computers in Education (ICCE'17), Christchurch, NZ.
https://hdl.handle.net/10652/4094

Hinds, M., Baghaei, N., Ragon, P., Lambert, J., Dajakaruna, T., Houghton, T., & Dacey, S. (2017). RunJumpCode: An Educational Game for Educating Programming. P. Isaías, Proceedings of the 13th International Conference on Mobile Learning (ML), Budapest, Hungary.
https://hdl.handle.net/10652/3872

Hinds, M., Baghaei, N., Ragon, P., Lambert, J., Dajakaruna, T., Houghton, T., Dacey, S., & Casey, J. (2017). Designing a Novel Educational Game for Teaching C# Programming. Bruce M. McLaren, 9th International Conference on Computer Supported Education, Porto, Portugal.
https://hdl.handle.net/10652/3874

Jauny, R., Hayward, C., Baghaei, N., Hach, S., & Sarrafzadeh, H. (2017). MoodRush: Engaging Language-free mobile self asssessment of mood. ITP Research Symposium, Hamilton, NZ.

Baghaei, N., Casey, J., Nandigam, D., Sarrafzadeh, A., & Maddison, R. (2017). Engaging Children in Diabetes Education through Mobile Games. P. Isaías, I.A. Sanchez & L.Rodrigues, Proceedings of the 13th International Conference on Mobile Learning (ML), Budapest, Hungary.
https://hdl.handle.net/10652/3873

Hach, S., Baghaei, N., Hayward, C., & Jauny, R. (2017). MoodRush: Designing a Language-free Mobile App for Mood Self-assessment. MobiHealth 2017 - 7th EAI International Conference on Wireless Mobile Communication and Healthcare, Vienna, Austria.

Nehring, N., Dacey, S., & Baghaei, N. (2017). Providing Regular Assessments and Earlier Feedback on Moodle in an Introductory Computer Science Course: A User Study. Chen, W. International Conference on Computers in Education (ICCE'17), Christchurch, NZ.
https://hdl.handle.net/10652/4092

Baghaei, N., Nandigam, D., Casey, J., Direito, A., & Maddison, R. (2016). Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education. Games for Health Journal: Research, Development, and Clinical Applications (Vol. 5(4)).

Nandigam, D., Baghaei, N., & Liang, H. N. (2015). Mobile Devices as Support Systems for Health Behaviour. Yue, Y., & Ariwa, E. Proceedings of the IEEE International Conference on Computing and Technology Innovation (CTI).
https://hdl.handle.net/10652/3358

Baghaei, N., Casey, J., Ahmad, Y., Liang, H. N., & Zhen, Y. (2015). Designing Mobile Games for Improving Self-esteem in Children with ADHD. Kinshuk, H. R., & Chen, N. S. International Conference on Smart Learning Environments (ICSLE 2015), Sinaia, Romania.

Baghaei, N., Nandigam, D., Casey, J., Direito, A., & Maddison, R. (2015). Evaluating Mobile Games for Diabetes Education. Ogata, H. Proceedings of the 23rd International Conference on Computers in Education: Asia-Pacific Society for Computers in Education.

Maniam, A., Ranjit Singh, J., & Baghaei, N. (2015). Determinants of Patients' Intention to Adopt Diabetes Self-Management Applications. Hinze, A., Nichols, D., & Masoodian, M. Proceedings of the 15th New Zealand Conference on Human-Computer Interaction (CHINZ).

Casey, J., Nand, K., and Baghaei, N. (2014). Designing Engaging Educational Tools for Improving Children's Learning. Castro, M. & Tovar, E. IEEE Frontiers in Education Conference.

Nandigam, D., Tirumala, S., and Baghaei, N. (2014). Personalized Learning: Current Status and Potential. XX, IEEE Conference on e-Learning, e-Management and e-Services (IC3e).
https://hdl.handle.net/10652/2978

Nand, K., Baghaei, N., and Casey, J. (2014). Enhancing Children's Numeracy & Te Reo Skills using Computer Games. Proceedings of 22nd International Conference on Computers in Education (ICCE), Nara, Japan.

Basheri, M., Baghaei, N., Burd, L., and Munro, M. (2013). Collaborative Learning Skills in Multi-touch Tables for UML Software Design. International Journal of Advanced Computer Science and Applications (IJACSA) (Vol. 4 (3) : 60-66.).

Nand, K., Baghaei, N., and Casey, J. (2013). Play & Learn: Designing Engaging Educational Games for Children. Cognitive Technology Journal (Vol. 18(1)).

Basheri, M., Burd, L., Munro, M., and Baghaei, N. (2013). Enhancing engagement and collaborative learning skills in multi-touch software for UML diagramming. Rummel, N., Manu Kapur, M., Nathan, M., Puntambekar, S. 10th International Conference on Computer Supported Collaborative Learning, Wisconsin, USA. June 10-15, 2013.
https://hdl.handle.net/10652/2735

Jayawardena, C., Baghaei, N., Ganeshan, K., and Sarrafzadeh, A. (2013). Designing a Socially Assistive Companion Robotic Wheel Chair: RoboChair. IEEE Robotics, automation, and mechatronics (RAM), Manila, Philippines, 2013.

Nand, K., Baghaei, N., and Casey, J. (2013). I Cannot Stop Playing: Investigating the Engaging Characteristics of Computer Games. submitted.

Baghaei, N., Casey, J., de Vivar, D., and Harris, G. (2012). COMAC: Educational Games for Children with ADD/ADHD. APCHI '12 Proceedings of the 10th Asia Pacific conference on Computer human interaction. Matsue, Japan. August 28 -31, 2012.
https://hdl.handle.net/10652/2199

Tomlinson, B., Ross, J., Andre, EPS, Baumer, DJ, Patterson, J., Corneli, M., Baghaei, N., and Saper, C. (2012). Massively Distributed Authorship of Academic Papers. ACM Conference on Human Factors in Computing Systems (CHI 2012) Extended Abstracts (alt.chi). Austin, Texas, USA. May 5 - 10, 2012. 10 pages.

Basheri, M., Burd, L., and Baghaei, N. (2012). MT-CollabUML: Collaborative Software Design using Multi-touch Tables. Proc. 4th IEEE International Congress on Engineering Education (ICEED), Penang, Malaysia.

Kimani, S., and Baghaei, N. (2012). Editorial. Int Journal of Medical Informatics, vol. 80, no. 12, pp. 813-814.

Basheri, M., and Baghaei, N. (2012). A Multi-touch Interface for Enhancing Collaborative UML Diagramming. OzCHI '12 Proceedings of the 24th Australian Computer-Human Interaction Conference , Melbourne, Australia. doi: 10.1145/2414536.2414541.
https://hdl.handle.net/10652/2203

Baghaei, N., and Kimani , S. (2011). Increasing Health Literacy through Web-based Collaborative Learning in Health-related Social Networks. INTERACT workshop on Promoting and Supporting Healthy Living By Design, Lisbon, Portugal. pp. 9-10.

Holland, J., Baghaei, N., Mathews , M., and Mitrovic, A. (2011). The Effects of Domain and Collaboration Feedback on Learning in a Collaborative Intelligent Tutoring System. Proc. 15th Int. Conf. Artificial Intelligence in Education (AIED), Auckland, New Zealand, pp. 469-471.

Freyne, J., Berkovsky, S., Baghaei, N., Kimani, S., and Smith, G. (2011). Personalized Techniques for Lifestyle Changes. Proc. 13th Conf. on Artificial Intelligence in Medicine (AIME), Bled, Slovenia.

Christie, T., Lueg, C., and Baghaei , N. (2011). PETAC: From Visualisation to Personalisation of Tag Clouds. Proc. 12th Conf. of the NZ Chapter of the ACM Special Interest Group on Computer-Human Interaction (CHINZ), Hamilton, New Zealand, pp. 73-80.

Chen, G., Baghaei, N., Sarrafzadeh, H., Manford, C., Marshall, S., and Court, G. (2011). Designing Games to Educate Diabetic Children. OZCHI.

Baghaei, N., Kimani, S., Freyne, J., Brindal, E., Berkovsky, S., and Smith, G. (2011). Engaging Families in Lifestyle Changes through Social Networking. International Journal of Human-Computer Interaction (Vol. 27(10)).
https://hdl.handle.net/10652/2202

Berkovsky, S., Freyne, J., Coombe, M., Bhandari, D., Baghaei, N., and Kimani, S. (2010). Exercise and Play: Earn in the Physical, Spend in the Virtual. Cognitive Technology Journal (Vol. 14 (2)).

Christie, T., Lueg, C., and Baghaei, N. (2010). Tag Clouds as Social Signallers. Proceedings of the Annual Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI), Brisbane, Australia.

Freyne, J., Berkovsky, S., Kimani, S., Baghaei, N., and Brindal, E. (2010). Improving Health Information Access through Social Networking. 23rd IEEE International Symposium on Computer-Based Medical Systems (CBMS), Perth, Australia, 12-15 October.

Kimani, S., Baghaei, N., Freyne, J., Berkovsky, S., Bhandari, D., and Smith, G. (2010). Gender and Role Differences in Family-Based Healthy Living Networks. Proceedings of ACM International Conference on Human Factors in Computing Systems (CHI), Atlanta, GA, USA.

Berkovsky, S., Coombe, M., Freyne, J., Bhandari, D., and Baghaei, N. (2010). Physical Activity Motivating Games: Virtual Rewards for Real Activity. Proceedings of ACM International Conference on Human Factors in Computing Systems (CHI), Atlanta, GA, USA.

Kimani, S., Berkovsky, S., Smith, G., Freyne, J., Baghaei, N., and Bhandari, D. (2010). Activity Awareness in Family-Based Healthy Living Online Social Networks. Proceedings of International Conference on Intelligent User Interfaces (IUI), Hong Kong, China.

Baghaei, N. (2009). Performance Analysis of IEEE 802.11 Wireless LANs: Under Different Security Mechanisms. VDM Verlag, 978-3-639-16580-7.

Baghaei, N., Kimani, S., Freyne, J., Smith, G., Berkovsky, S., and Bhandari, D. (2009). Engaging Families to Adopt a Healthy Lifestyle through an Online Social Network. Annual Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI), Designing for Healthy Living workshop, Melbourne, Australia, pp. 10-11.

Baghaei, N., Freyne, j., Kimani, S., Smith, G., Berkovsky, S., Bhandari, D., Colineau, N., and Paris, C. (2009). SOFA: An Online Social Network for Engaging and Motivating Families to Adopt a Healthy Lifestyle. Proc. Annual Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI), Melbourne, Australia, pp. 269-272.

Berkovsky, S., Freyne, J., Coombe, Bhandari, D., and Baghaei, N. (2009). Physical Activity Motivating Games: You Can PLAY, MATE. Proc Annual Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI), Melbourne, Australia, pp. 273-276.

Baghei, N. (2008). A Collaborative Constraint-Bases Intelligent System for Learning Object-Oriented Analysis and Design Using UML. PhD Thesis, University of Canterbury.

Baghaei, N. (2008). Collaborative Intelligent Educational Systems: The Constraint-Based Approach. VDM Verlag, 978-3-639-01315-3.

Baghaei, N., Mitrovic, A., and Irwin, W. (2007). Supporting Collaborative Learning and Problem Solving in a Constraint-based CSCL Environment for UML Class Diagrams. Int. Journal on Computer-Supported Collaborative Learning (Vol. 2 (2-3)).

Gin, A., Baghaei, N., and Hunt, R. (2007). Performance of Evolving IEEE 802.11 Security Architectures. NZCSRSC, Hamilton, New Zealand, pp. 175-182.

Baghaei, N., and Mitrovic, A. (2007). From Modelling Domain Knowledge to Metacognitive Skills: Extending a Constraint-based Tutoring System to Support Collaboration. Proc. 11th International Conference on User Modeling, Corfu, Greece, pp. 217-227.
https://hdl.handle.net/10652/2197

Baghaei, N., and Mitrovic, A. (2007). Evaluating a Collaborative Constraint-based Tutor for UML class diagrams. Proc. 13th Int. Conf. Artificial Intelligence in Education (AIED), Los Angeles, CA, USA, pp. 533-535.
https://hdl.handle.net/10652/2198

Baghaei, N., and Mitrovic, A. (2006). A Constraint-based Collaborative Intelligent System for Learning UML Class Diagrams. Proc. 8th International Conference on Intelligent Tutoring Systems (ITS), Jhongli, Taiwan, pp. 176-186.

Baghaei, N. (2006). A Collaborative Constraint-based Adaptive System for Learning Object-Oriented Analysis and Design using UML. Proc. 4th International Conference on Adaptive Hypermedia and Adaptive Web-based Systems, Dublin, Ireland, pp. 398-403.

Baghaei, N., Mitrovic, A., and Irwin, W. (2006). Problem-Solving Support in a Constraint-based Intelligent System for Unified Modelling Language. Technology, Instruction, Cognition and Learning Journal (Vol. 4 (1-2)).

Baghaei, N. (2006). A Collaborative Constraint-based Intelligent System for Learning UML Class Diagrams. CWC, Hamilton, New Zealand, pp. 26-28.
https://hdl.handle.net/10652/2196