Programme overview
The Bachelor of Creative Enterprise is flexible in design, enabling you to adapt this qualification to best suit your creative and commercial interests. You’ll spend the first year building knowledge in key areas like creative thinking, professional practice, storytelling, digital technology and communication, as well as getting a taste of a variety of creative practices. Then, your instructors work with you to craft your own creative pathway through Years Two and Three.
The BCE is an immersive programme in which students explore how to be self-directed learners, to take responsibility for themselves and to take ownership of their careers. We have created a dynamic environment and a focus on real-world projects aimed squarely at getting students out into the workforce.
Highlights
- Development of transferable skills and real-world project based learning
- Opportunity to work broadly across an array of disciplines and choose their specialization
- Exposure to emerging technologies with guest lecturers, cutting edge industry demonstrations, and workshops
- Choice of electives from multiple pathways (performing arts, visual arts, design, business, technology, marketing and communications)
- Critique sessions and written components to enable students to develop communication skills
- Teamwork based research and development to prepare you for managing a range of creative, entrepreneurial projects
- Ability to emerge as an agile practitioner in a dynamic creative market
Where to from here
Upon successful completion of this programme you can go onto further study in Postgraduate Diploma in Creative Practice and Master of Creative Practice programmes.
Keep up to date with our latest news on our Bachelor of Creative Enterprise Facebook page.
Admission requirements
For this programme, you will need the following:
1. 42 credits at NCEA Level 3 or higher including:
- 14 credits in two different approved subjects; and
- 14 credits from up to two subjects (approved or non-approved)
2. 8 credits at NCEA Level 2 or higher in English or Te Reo Maori (4 in reading, 4 in writing)
3. 14 credits in NCEA Level 1 or higher in Mathematics or Pangarau
4. You may be required to attend an interview or audition, submit a portfolio or a combination of all three – we'll notify you of what is required
5. You may be required to complete a medical declaration form
6. Candidates who have English as a second language are required to have one or more of the following:
- Have achieved NCEA Level 3 and New Zealand University entrance
- Be able to provide evidence you satisfy our criteria for existing English proficiency
- Have achieved at least one English proficiency outcome in the last two years
Don't have NCEA? We also accept:
- A relevant qualification at Level 3 on the NZQF or above or an equivalent qualification; or
- Provide sufficient evidence to be eligible for special or discretionary admission.
For more information download the programme regulations:
Courses and timetables
For more details on the courses, please click on the course names below. Please note that our systems are updating with new course timetable information for 2020; please check back again soon.
Courses | Credits | Aim |
---|---|---|
Creativity and Design Fundamentals (ICIB5101) | 15 credits (0.125 EFTS) | This course aims to introduce students to the histories of, and ideas associated with, a range of approaches to design, design thinking, creativity, and creative problem solving as well as integrated creative practice. This course will provide students with the ability to work in teams in order to develop an understanding of how to creatively solve complex problems and develop user-centred solutions |
Creativity and Design Practice (ICIB5102) | 15 credits (0.125 EFTS) | This course aims to foster the development of methodologies, confidence and a deeper understanding of the interrelationships of creativity and design with the practices of content creation, adaptation and delivery. Project outcomes will employ the development of products, artefacts and experiences and creative thinking to move ideas from concept into development and testing. |
Introduction to Story (ICIB5201) | 15 credits (0.125 EFTS) | To enable students to develop a broad understanding of the major concepts of story and storytelling and their importance to society, to brand, to business, to design, to performance and to communication. This course introduces students to the broader concept of story via the development and modification of their own story concepts. |
Storyworlds (ICIB5202) | 15 credits (0.125 EFTS) | To enable students to explore and develop storyworlds which contribute to expanding the impact of story ideas across the full range of media landscapes. This course charts the progress of story across multiple platforms. |
Creative Technologies (ICIB5301) | 15 credits (0.125 EFTS) | This course aims to promote the development of a theoretical and practical understanding of the role that technologies can play in enabling creative enterprise. This course will foster a sense of engagement with a broad range of current technologies, digital content platforms and new media associated with content creation. |
Specialist Technologies (ICIB5302) | 15 credits (0.125 EFTS) | To foster the development of methodologies, confidence and a deeper understanding of the functions and interrelationships of specialist technologies and the contexts in which they are deployed. This course will allow students to explore a range specialist technologies that will contribute to their personal area of interest in the context of creative enterprise. |
Professional Practices (ICIB5401) | 15 credits (0.125 EFTS) | This course will introduce students to the broader evaluative nature of personal professional practices and entrepreneurship. This course focuses on building capability for students in self-evaluation and goal setting as well as self-management, communication and presentation. Students are introduced to the broad concepts of enterprise and entrepreneurship. |
The Enterprising Professional (ICIB5402) | 15 credits (0.125 EFTS) | This course enables students to employ enterprising approaches to the creative process, to allow them to innovate systematically and turn ideas into potential business concepts. The course focuses on establishing a personal approach for each student to the development of an entrepreneurial mind-set, the ethics of work and associated creative enterprise specific professional practices. |