Wu, L., Baghaei, N., & Casey, J. (2016). Designing Mobile Applications for Smoking Cessation in New Zealand. Auckland, New Zealand, Short paper presentation for Postgraduate Students at Computer Science Pathway, High Tech Network. (Vol. v).
Baghaei, N., Nandigam, D., Casey, J., Direito, A., & Maddison, R. (2016). Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education. Games for Health Journal: Research, Development, and Clinical Applications (Vol. 5(4)).
Baghaei, N., Casey, J., Ahmad, Y., Liang, H. N., & Zhen, Y. (2015). Designing Mobile Games for Improving Self-esteem in Children with ADHD. In H.R. Kinshuk, N.S. Chen, International Conference on Smart Learning Environments (ICSLE 2015), Sinaia, Romania.
Baghaei, N., Nandigam, D., Casey, J., Direito, A., & Maddison, R. (2015). Evaluating Mobile Games for Diabetes Education. Ogata, H. Proceedings of the 23rd International Conference on Computers in Education: Asia-Pacific Society for Computers in Education, Hangzhou, China.
Nand, K., Baghaei, N., and Casey, J. (2014). Enhancing Children's Numeracy & Te Reo Skills using Computer Games. Proceedings of 22nd International Conference on Computers in Education (ICCE), Nara, Japan.
Casey, J., Baghaei, N., & Nand, K. (2014). Designing Engaging Educational Tools for Improving Children's Learning. Castro, M. & Tovar, E. IEEE Frontiers in Education Conference, Madrid, Spain, 22-25 October 2014.
Nand, K., Baghaei, Nilufar, and Casey, John (2013). Play & Learn: Designing Engaging Educational Games for Children. Cognitive Technology Journal. (Vol. 18 (1)).
Baghaei, N., Casey, J., Romo de Vivar, D., and Harris, G. (2012). COMAC: Educational Games for Children with ADD/ADHD. Proc. 10th Asia Pacific Conference on Computer Human Interaction (APCHI), Matsue, Japan.
Zhou, W., and Casey, J. (2008). Reducing cache lookup and publish overhead through locality awareness in P2P web caching. International Conference on High Performance Computing and Communications, 9780769533520.